﻿using System.Collections.Generic;
using GameFramework.common;

namespace NettyDeomo.entity
{
    public class GameMap:Singleton<GameMap>
    {
        public int id = 1;//地图id
        public int width = 100;//地图宽
        public int height = 100;//地图高
        public int viewWidth = 20;//地图视野范围
        public int[][] map;//地图阻挡数据
        public List<Player> players = new List<Player>();//地图玩家数据
        public List<Monster> monsters = new List<Monster>();//地图怪物数据
    }
}